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#ifndef _DBAUI_LISTVIEWITEMS_HXX_
#define _DBAUI_LISTVIEWITEMS_HXX_

#ifndef _SVLBOXITM_HXX 
#include <svtools/svlbitm.hxx>
#endif

//........................................................................
namespace dbaui
{
//........................................................................

	#define SV_ITEM_ID_BOLDLBSTRING	SV_ITEM_ID_LBOXSTRING

	//====================================================================
	//= OBoldListboxString
	//====================================================================
	class OBoldListboxString : public SvLBoxString
	{
		sal_Bool	m_bEmphasized;

	public:
		OBoldListboxString(SvLBoxEntry* _pEntry, sal_uInt16 _nFlags, const XubString& _rStr)
			:SvLBoxString(_pEntry, _nFlags, _rStr)
			,m_bEmphasized(sal_False)
		{
		}

		virtual USHORT IsA();

		virtual void Paint(const Point& rPos, SvLBox& rDev, sal_uInt16 nFlags, SvLBoxEntry* pEntry);
		virtual void InitViewData( SvLBox* pView,SvLBoxEntry* pEntry, SvViewDataItem* _pViewData);

		sal_Bool	isEmphasized() const { return m_bEmphasized; }
		void		emphasize(sal_Bool _bEmphasize) { m_bEmphasized = _bEmphasize; }
	};

//........................................................................
}	// namespace dbaui
//........................................................................

#endif // _DBAUI_LISTVIEWITEMS_HXX_

